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Rank Titles and Responsabilites (Individual ranks)

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Rank Titles and Responsabilites (Individual ranks) Empty Rank Titles and Responsabilites (Individual ranks)

Post  Feral Fri Nov 23, 2012 7:25 pm

This is where you will find all the ranks, going from High, to Sub, to Mid, to Trainee.


Patronus-2/2 VP
The Patronus, or Alpha(s), of the pack are the head. They are the leaders, and will do anything within their powers to keep their group safe. Responsabilties include: Keeping track of all lower tiers, approving/denying allies/enemies. Allowing spars, hunting, walking (etc) with lower ranks. Border patrols, pup watch (if no den mothers are on).
Able too: Take walks without asking, spar without asking, hunt without asking, have blood pups (unlimited). Aids the Senticus in making alliances.

Suffragator-1/2 VS
The Suffragator, or Beta(s), of the pack are second in command when the Alpha(s) leave the area or are offline. As second, they will make sure that the Alphas are updated of every situation.
Responsabilities include: Keeping track of all lower tiers, Allowing spars, hunting, walking (etc) with lower ranks. Border patrols, pup watch (if no den mothers are on). Sends the Custos out on the most important missions handed down by the Alphas.
Able too: Take walks without asking, spar without asking, hunt without asking, have blood pups (unlimited).

Tertius-1/2 VT
The Tertius, or Delta(s), of the pack are third in command when the Alpha(s) and Beta(s) leave the area or are offline. As third, they ensure that the Betas are updated of every situation.
Responsabilities include: Keeping track of all lower tiers. Allowing spars, hunting, walks (ect) with lower ranks. Border patrols, pup watch (if no den mothers are on). Aids the Sapiens in judging if they cannot themselves judge.
Able too: Take walks without asking, spar without asking, hunt without asking, have blood pups (unlimited).

Fortis-1/2 VF
The Fortis, or Lead Warrior(s), are the fourth and final in command. If no higher tier is in the area or are offline, they are in command. As the fourth, they ensure that the Deltas are updated of every sitation.
Responsabilities: Leader of the Magnus, Duellators, and Warriors. Trains the Magnus, Duellators, and Warriors. Times initiations, enforces rules. If war ensues, the Fortis are in the front with their band of warriors. Allow spars, hunting, walks (ect) with lower ranks.
Able too: Take walks without asking, spar without asking, hunt without asking, have blood pups (unlimitied).

This marks the end of the High Tree, and the beginning of the Veteran Tree.

Magnus-0/8 GM
The Magnus, or Veteran Warriors, make up the experienced part of the fighters. They are under direct command of the Fortis, and listen to every rule given to them.
Responsabilities: When ordered, give out punishment, initiate, and even kill upon command. Allow spars, hunting, walks (ect) with lower ranks. Train the Duellator and Warrior.
Able too: Take walks without asking, spar without asking, hunt without asking, have blood pups (six).

Tuitor-1/4 GT
The Tuitor, or Veteran Guards, make up the leaders of their class. They are the top dogs, tougher than steel (metephor). They are under the direct command of the High Tree.
Responsabilities: They are to do constant border patrols with scouts, teaming with them to use their skills to their best. When an enemy, or strange, comes upon the lands, they are to engage them in speech, figure out why they are here. If hostile, chasing them from the territories is best, or killing them if a fight ensues. Also, the Tuitor train the Tutela and Guard.
Able too: Take walks without asking, spar without asking, hunt without asking, have blood pups (six).

Custos-1/4 GC
The Custos, or Veteran Scout, make up the leaders of their class. They are skilled in poisons, stealth, and silent kills. They are under the direct command of the High Tree.
Responsabilities: They are to do constant border patrols with the guards, teaming with them to use their skills to their best. They, under the direct command of the Patronus, will send out their Sentio and Scout to do recons for training, and for real. Unless the task is simple, any deaths of major enemies will be carried out by the Custos. Train the Sentio and Scout.
Able too: Take walks without asking, spar without asking, hunt without asking, have blood pups (six).

Sapien-1/2 GSP
The Sapien, or Veteran Judge, is the wise wolf of the pack. He/she makes hard decisions on issues that no other members can seem to solve. They answer to the Patronus.
Responsabilities: They help to resolve conflict between pack mates, helping to avoid unneeded bloodshed, and even death. As a Judge, they are not biast, and see all sides of the story, and resolve the issue as swiftly as possible. They even resolve conflict between another pack and a member if needed. The Sapien trains the Arbiter.
Able too: Take walks without asking, spar without asking, hunt without asking, have blood pups (six).

Mitis-0/2 GMT
The Mitis, or Veteran Den Mother, is a caring soul. She loves the pups, and watches over them as if she were a guardian angel. They answer to the High Tree.
Responsabilities: Teaching the pups, when old enough, the ways of the pack. They help aid the teens in finding what skill is their best attribute, and then encourage them to go for it.
Able too: Take walks without asking, spar without asking, hunt without asking, have blood pups (six).

Senticus-1/2 GSN
The Senticus, or Veteran Keeper, is a wolf of political status. He/she seeks out other packs, offering the Voco in Ignis' protection and allegiance if the other is suitable. They have a sharp tongue, and a shrill eye for detail. They answer to the Patronus
Responsabilities: They seek out other packs in search of suitable allies, offering an alliance. They determine, if another pack comes to the territory, if the offer is in the best interest for the whole. Any offers, both given and received, are then taken up with the Patronus, who ultimately decide what happens. They train the Crisimus
Able too: Take walks without asking, spar without asking, hunt without asking, have blood pups (six).

Paedogogus-0/4 GP
The Paedogogus, or Veteran Hunter, are masters in the art of taking down all forms of prey. They know every weakness, every hunting trick. The Paedogogus answers to the High Tree.
Responsabilties: The Paedogogus are responsible for making sure the entire pack is well fed with the best foods. They seek out new hunting grounds, and hunt every day if nothing has been caught recently. The Paedogogus are to train the Venator and Hunter.
Able too: Take walks without asking, spar without asking, hunt without asking, have blood pups (six).

Salvator-1/2 GSL
The Salvator, or Veteran Healer, is a gentle wolf. He/she is a jack of all trades in herbalisim, knowing both poisons and cures.
Responsabilities: Makes both poisons and cures. Heals the greatest of wounds, and gives Rites to a fallen brother, even an enemy. If asked, they will heal another pack's wolf, even if they are the enemy. (I mean really, we aren't vicious and wish death upon the others.) The Salvator trains the Sophos and Healer.
Able too: Take walks without asking, spar without asking, hunt without asking, have blood pups (six).

This marks the end of the Sub-High Tree, and the start of the Mid-Tree.

Duellator-0/10 ND
The Duellator, ranked up from Warrior, is no longer a trainee, but a trusted fighter.
Responsabilities: Follows the commands of the Fortis to the tee. Helps initiate when allowed, fights when commanded. Kills when needed.
Able too: have blood pups (three).
Not Able too: Walk, spar, or hunt without asking. It's for your safety.

Tutela-0/15 NT
The Tutela, ranked up from Guard, is no longer a trainee, but a trusted guardian of the pack.
Responsabilities: Follows the commands of the Tuitor to the tee. Patrols the borders with the Sentio or Scout. When a strange comes into the lands, he/she, upon command, will drive them out of the territory.
Able too: Have blood pups (three).
Not Able too: Walk, spar, or hunt without asking. It's for your safety.

Sentio-0/10 NSN
The Sentio, ranked up from Scout, is no longer a trainee, but a trusted spy for the pack.
Responsabilities: Follows the commands of the Custos to the tee. Patrols the borders with the Tutela or Guard. When given missions, the Sentio will seek to complete them to their fullest abilities. This includes: Killing a target, scouting a new area, scoping out new packs for the Sapiens and Arbiters.
Able too: Have blood pups (three).
Not Able too: Walk, spar, or hunt without asking. It's for your safety.

Arbiter-0/5 NA
The Arbiter, ranked up from Healer, is no longer a trainee, but a wolf of careful procedure.
Responsabilities: Follows the commands of the Sapien to the tee. Helps to aid the pack in peace. Offers aid to fueding packmates, and helps to resolve issues with the Sapien.
Able too: Have blood pups (three).
Not Able too: Walk, spar, or hunt without asking. It's for your safety.

Servator-0/5 NSR
The Servator, ranked up from Scout or Healer, is no longer a trainee, but a trusted den mother.
Responsabilities: Aids the Mitis is watching over the pups and teens, and helps to guide them on their path.
Able too: Have blood pups (three).
Not Able too: Walk, spar, or hunt without asking. It's for your safety.

Crisimus-0/5 NC
The Crisimus, ranked up from Scout, is no longer a trainee, but a wolf of sharp wits and tongue.
Responsabilities: Follows the commands of the Senticus to the tee. When offered a relation with another pack, the Crisimus will then report the offer to the Sapien.
Able too: Have blood pups (three).
Not Able too: Walk, spar, or hunt without asking. It's for your safety.

Venator-0/10 NV
The Venator, ranked up from Hunter, is no longer a trainee, but a trusted wolf of speed and stealth in the hunt.
Responsabilities: Follows the commands of the Paedogogus. Will hunt every day until food is found for the pack. Taking down large prey is acceptable, but not advised!
Able too: Have blood pups (three).
Not Able too: Walk, spar, or hunt without asking. It's for your safety.

Sophos-1/15 NSP
The Sophos, ranked up from Healer, is no longer a trainee, but a trusted wolf in the arts of herbs and poisons.
Responsabilities: Follows the commands of the Salvator. Will heal wounds from a spar, and even a battle. However, it is best advised that the worst wounds (such as near fatal) are left to the Salvator (If they are online.)
Able too: Have blood pups (three).
Not Able too: Walk, spar, or hunt without asking. It's for your safety.

This marks the end of the Mid Tree, and the beginning of the Trainee Tree. Good luck! And choose wisely.

Warrior-Unlimited SW
As the fresh meat of the pack, the Warrior is by far the most inexperienced out of the fighters. They are still learning, and yearning, to become the best.
Responsabilities: Follows the commands of the Fortis. When commanded, kill upon sight, drive strangers/enemies from territories.
Not Able too: Walk, spar, or hunt without asking. It's for your safety. NO blood pups.
This class ranks up to Duellator, then Magnus, and eventually Fortis.

Guard-Unlimited SG
As the fresh meat of the pack, the Guard is by far the most inexperienced out of the guardians. They are still learning, and yearing, to become the best.
Responsabilities: Follows the command of the Tuitor. Patrolls the borders with another Tutela or Sentio. (No, no Guards or Scouts.) When commanded, kill upon sight, drive strangers/enemies from territories.
Not Able too: Walk, spar, or hunt without asking. It's for your safety. NO blood pups.
This class ranks up to Tutela, and then Tuitor.

Scout-Unlimited SS
As the fresh meat of the pack, the Scout is by far the most inexperienced out of the spies. They are still learning, and yearing, to become the best.
Responsabilities: Follows the command of the Custos. Patrols borders with another Sentio or Tutela. (No, no Guards or Scouts.) The Scout is sent out on missions with a Tutela, or the Custos him/herself for training.
Not Able too: Walk, spar, or hunt without asking. It's for your safety. NO blood pups.
This class ranks up to Sentio, and then Custos.
NOTE: This class also branches off into: Servator, and then Mitis. OR Crisimus, and then Senticus.

Hunter-Unlimited SHN
As the fresh meat of the pack, the Scout is by far the most inexperienced of the hunters. They are still learning, and yearning, to become the best.
Responsabilities: Follows the commands of the Custos. Hunts with (yes, with.) other hunters and Venators. It is illadvised a Hunter is sent alone, and will be frowned upon.
Not Able too: Walk, spar, or hunt without asking. It's for your safety. NO blood pups.
This class ranks up too Venator, and then Paedogogus.

Healer-Unlimited SHA
As the fresh meat of the pack, the Healer is by far the most inexperienced of the healers. They are still learning, and yearning, to become the best.
Responsabilites: Follows the commands of the Salvator. Heal minor injuries and fevers. It is illadvised a Healer is alone mending near fatal wounds without a Salvator or Sophos present, and is frowned upon. (Especially if you are online.)
Not Able too: Walk, spar, or hunt without asking. It's for your safety. NO blood pups.
This class ranks up too Sophos, and then Salvator.
NOTE: This class also branches off into Servator and then Mitis.

This marks the end of the Trainee Tree. Below this are ranks considered to be a pup or lesser.

Pups-Unlimited
This rank is actually just a marking of whose child you are. Your tag is based upon your highest ranked parent. As a pup, there are no responsabilities. HOWEVER, the pups MUST stay within a certain range of the entire pack. Wandering off OOC without asking is not allowed. IC, make sure you take a Den Mother with you, or your parent(s).
Not Able too: A pup is not able to do much of anything without permission first.

Omega-0 s
This rank is obtained through disobedience. Time for being one remains on the act, and the person's attitude. As the Omega, you are the punching bag, the stress reliever, whatever you want to call it. All rights are stripped from you.
Feral
Feral

Posts : 73
Join date : 2012-11-15
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